Communities, businesses, and governments worldwide depend on a growing web of digital infrastructure. Access to it boosts education, health care, employment, civic engagement and financial services.
The Americas Girls Can Code (AGCC) initiative supports development of girls’ digital skills by promoting coding, robotics and other science, technology, engineering and mathematics (STEM) activities, ...
Explore Digital Impact Unlocked stories from 2023 and 2024 here. Empowering the Future: Advancing Digital Regulation for a Connected World The International Telecommunication Union (ITU) brings ...
Agriculture is a cornerstone of the Albanian economy; approximately 41% of the population live in rural areas and nearly half of the jobs in the economy are directly or indirectly reliant on the ...
The BR International Frequency Information Circular (BR IFIC) Terrestrial Services is a consolidated regulatory publication issued once every two weeks by the Radiocommunication Bureau, pursuant to ...
BR IFIC Space Services is a service publication published every two weeks by the Radiocommunication Bureau in accordance with provision Nos. 20.1-20.6 and No. 20.15 of the Radio Regulations. It ...
The electronic version of this amendment was initially posted on 7.2.2014, but replaced on 11.2.2014 to correct a typo in the date of approval Superseded ...
Timely warning of impending natural disasters, accurate climate prediction and detailed understanding of the status of global water resources — these are just some of the critically important ...
This Corrigendum was never published, its content having been included in the published Rec. ITU-T G.8031/Y.1342 (2011). Superseded ...
A man whose visionary ideas anticipated the space age, Sir Arthur C. Clarke died on 19 March 2008 in Colombo, Sri Lanka, at the age of 90. ITU pays tribute to his work. Arthur Charles Clarke was born ...
10-Gigabit-capable passive optical networks (XG-PON): Transmission convergence (TC) layer specification In force ...
As the world is welcoming its 8 billionth inhabitant, 5.3 billion people – or 66 per cent of the total global population – are online, while 2.7 billion are still offline [1]. At the same time, three ...